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3D Modeling Projects Discuss modeling the Corvette with 3D tools here. All generations.

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  #1  
Old 17.02.2004, 10:22
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First pictures...

I finished the trailing arm model yesterday evening. Here is a pic of it. It's more like a space allocation mock up than real accurate 3D model. Outside measurements are correct, but the arm is not hollow. At this moment I think that this kind of models are accurate enough. Later on we can model more accurate models if we want...

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Old 17.02.2004, 17:27
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Wow!! That looks great! I wish I knew something about 3D modeling so I could help you in your project...
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Old 17.02.2004, 17:29
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Quote:
Originally Posted by T72
Wow!! That looks great! I wish I knew something about 3D modeling so I could help you in your project...

You got any spare parts gathering dust in the garage? We could borrow those to make 3d models of them.
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Old 17.02.2004, 18:52
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Quote:
Originally Posted by groovyjay
You got any spare parts gathering dust in the garage? We could borrow those to make 3d models of them.

I do have parts like the original leaky brake calipers doing exactly that, but I wish I could do some 3d modeling myself
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Old 17.02.2004, 23:01
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3D Modeling Software

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Originally Posted by T72
I do have parts like the original leaky brake calipers doing exactly that, but I wish I could do some 3d modeling myself

It's actually not that difficult. While I don't claim to be an expert, I did have a chance to play around with 3D Studio Max for some weeks last autumn, and got the general hang of it fairly quickly.

While Riku and Jani are using high-end 3D software that is aimed specifically at engineering, I find that most any "general" 3D modeling package comes with good, comprehensive tutorials that don't require any previous experience and provide an excellent starting point for the novice.

So if you can get your hands on e.g. an affordable second-hand version of 3D Studio Max (from Discreet), Maya (from Alias), SoftImage, or LightWave (from NewTek), you should be off to a good start.

(There are certainly other packages available, but the ones listed above seem to be the most common general-purpose, polygon modeling packages for uses varying from design visualization and 3D animation to architectural modeling. Others will hopefully chime in with more information regarding 3D engineering software specifically and explain the difference between polygon modeling and solids modeling, if that is relevant to this discussion.)

Also, Maya Personal Learning Edition is available as a free download for non-commercial use. Maya is the same software that was used in modeling the Lord of the Rings movies:


Be warned though, Maya is generally considered a very powerful package and may have a somewhat steeper learning curve than the other software I listed. As another free alternative, 3DS Max is available as a 30-day trial version.
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Old 18.02.2004, 10:16
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Thanks for the insight Arto! I think I'll fool around a bit with the free trial versions...
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Old 18.02.2004, 11:25
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T72: Start with simple parts first. At least the newest 3D programs are fairly easy to use. They have their own tricks, but basic modelling should be able to learn guite easily. I suppose that there is somekind of tutorials in internet too to get started...

PS. Trailing arm looks ten times better an a model than in real life... MAybe I should next time model all those really impressive welding seams to make it look more realistic!
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